Objectives
The overall aim of the training course is to familiarize school educators from various subject areas with concepts and examples of practice related to game-based learning as a vehicle promoting creativity in education, including creative thinking, in and around schools, in the intersection of formal and informal learning activities (curricular, cross-curricular, extra-curricular). In this way, the training course aims to inspire participants to become creative practitioners in their professional settings, who will encourage and facilitate their students to be creative thinkers and learners, and who will design corresponding learning activities embedded in their professional practice. The course aims to achieve this in a strongly participant-centred, self-reflective fashion, encouraging critical sharing of experiences and collaborative envisioning and design of learning activities by participants. To this end, the concrete objectives of the training course are the following:
- To provide participants with a strong background of interdisciplinary theoretical insights into creativity in education, creative thinking, game-based learning, and the design of corresponding learning activities
- To help participants develop positive attitudes towards creativity and game-based learning in the context of school education in general and in their own practice in particular
- To help participants develop skills in designing corresponding learning activities, basing this on the identification and addressing of concrete needs and the development of corresponding scenarios
- To use creativity- and game-based-learning-inspired approaches in the training, as examples of the desired practice
- To help participants act as innovators, researchers and reflective practitioners.